Patch 6.3 Rundown
- comely LOLKING
- Feb 10, 2016
- 3 min read
Here are some of the major themes of the patch:
We're seeing lots of subtle changes--specific ability mechanics are altered to both nerf and buff certain champions.
Dragon buffs are being changed a bit in an effort to make them feel more consequential and interesting.
Riot took a look at the evergrowing boot trouble: swifties were too strong, so now other boots were altered.
Added a new assassain specific item to better define the role and help smooth out their itemization.
Mid game armor items have gotten a bunch of small changes to keep dead man's plate from being the instant choice every time.
Zeal items are still being tweaked, lots of similar items trying to find their own place in various builds.
Here is a quick rundown on all the changes so you can be up to date before heading into games.

Mark of the Assassin (Q) energy return is 40 at all levels instead of scaling up to 40 at max rank.
Shadow Dance (R) travel speed increased.

Pulverize (Q) can be buffered during Headbutt (W) to always cast when you reach the target.
Triumphant Roar (E) mana cost and cooldown increased.

Phosphorus Bomb (Q) damage reduced.
Missile Barrage (R) missile recharge time increased.

Timewinder (Q) cooldown decreased at early ranks.

Barrel Roll (Q) slow has full 2 second duration immediately instead of ramping up as it sits unexploded.
Drunken Rage (W) slightly shorter channel and 250 aoe around target for on hit damage

New Destiny (Passive) no longer stuns Rift Scuttler, and you can no longer cancel the auto attack recoil with End of the Line (Q) or Collateral Damage (R).
End of the Line (Q) damage on second hit lowered and added brief animation before detonating after colliding with terrain.

Test of Spirit (E) removed the delay when you miss and reduced mana cost starting at rank 2.
Vessels no longer have to last hit tentacles to count towards the debuff removal, just have hit it within 5 seconds.

Relentless Assault (Passive) stacks up to 8 instead of 6, but you get less attack speed per stack. Slightly more overall attack speed once fully stacked, but takes longer.

Passive attack speed boost moved from Caustic Spittle (Q) to Bio-Arcane Barrage (W).
Bio-Arcane Barrage (W) now deals at least 15 bonus magic damage at all ranks.

Hammer Shock (Q) lower base damage but slightly higher AD ratio, no longer only deals 80% damage to minions.
Heroic Charge (E) cooldown increased by 2 seconds at all ranks.
Keeper's Verdict (R) non-charged cast knockup time lowered.

Landing just short of target on leaps has been removed.
Bola Strike (E) cast time lowered, begins slightly behind you when cast while leaping.

Arcane Mastery (Passive) maintains same time limit, but also only lasts up to 5 casts, whichever is reached first ends the effect.
Desperate Power (R) cooldown lowered

Battle Cry (W) given a small bonus AD ratio and every third attack has a crit attached that scales with level.
Audacious Charge (E) cooldown flat 12s at all ranks.

Death Mark (R) damage amplification lowered 5% at all ranks.

Mega Inferno Bomb (R) base damage increased, AP ratio increased, outer radius damage lowered.

2nd Dragon stack changed from "+15% damage to turrets and buildings" to "Basic attacks burn turrets for 10-180 damage over 2 seconds".
4th Dragon stack changed from "+15% damage to monsters and minions" to "You take 20% less damage from turrets".
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